I saw Fury recently and really enjoyed it. I was impressed with the attempt to bring home some of the realities of war from the perspective of a tank crew – a sector that has not historically received much attention. That got me to thinking, how would I handle a game where the players are a WWII tank crew?
I chose to use Fate Core for this game because I like the granularity of skills and I knew that I was planning to deal with feline magic as a group of special skills. However, several people have asked for guidance on running the game in Fate Accelerated Edition so here are my thoughts on how you might do that.
Since The Secrets of Cats was released yesterday (buy it here), I’ve had a few requests for sample characters.
First of all, William McDuff has written up some excellent pregenerated characters based on the Black Silver adventure in the book, and you can find those here. You could easily pick these up and run with them if you wanted to.
I’ve managed to dig up most of the scraps of paper that my playtest group wrote their characters Tack, Black Paw, Swift and Nameless down on now and am pleased to present them as an alternative set of pregenerated characters for use with The Secrets of Cats.
I’ve had some useful feedback on “The Secrets of Cats” but I forgot to put an e-mail field in the response spreadsheet so that I could respond, oops. So I thought I’d list some of the feedback here with my responses, for what that’s worth.
(This is a tongue in cheek rebuttal to Ryan Macklin’s “Katanas and Trenchcoats“)
You are an immortal hero in the vein of “Highlander” or “The Legacy of Kain”. Whether your immortality is simply a part of your nature or is a curse inflicted on you by a vampire or werewolf, you have suffered much over your many years. But you have been tempered by your suffering and become stronger because of it.
Now, as your city stands on the brink of darkness and chaos, you are ready. You’re not the hero that your city deserves, but you’re the hero that it needs.
I got an interesting look into the minds of my players last night.
The group has been recruited by the arch-chancellor of the university they sometimes work for to investigate rumours that a salty old fisherman has dredged up an artefact from Lost Valsheim. If this is true it would be a discovery of monumental importance and of course there is much excitement. The salt has been talking about his discovery in the local tavern (the Winking Maiden) and it is imperative that the group gets to him before their rivals do.
Continue reading “GM’s Blog: Murder & Torture for Fun & Profit”
Last night’s session went well and I’m still enjoying the superhero fun very much. I’m beginning to weave multiple of the Issues chosen by the characters together and forming them into a coherent narrative (even if sometimes logical consistency suffers to a degree due to the improvised nature of what I’m doing).
Last week the group finally rendezvoused in Baghdad to try and track down the Metahuman Jihad. In the closing minutes of the previous session Blue Sun found a minion of the terrorists and tracked him back to their lair. Flashbang was stranded outside Baghdad in a minefield and started to make his way to the city and The Purist and Jed & Harvey were wandering around the streets in their cunning burqa disguises while they waited.
The blog for session 1 is here.
As you may recall, last week’s session ended neatly with the group heading off for some rest and relaxation following a job well done. We ramped gently up into this week’s session with a bit of a recap on what they were doing during a week’s rest period and then I threw them into an ongoing disaster.